But why? The developments are so small and the technology is for sale after the seasons big event? The Gran Mk-4 was a quantum leap, but since then there has not been any really large developments speedwise when it comes to sails. The top teams go trough spis like crazy, but the working sails lasts for a season. If the idea is to alter perception, we should think a bit about why people think the Tornado is so expensive to campaign. We know that the boat isn't the real expensive, neither are the sails, but travel and not having a regular income. That is the same for all campaigns. Perhaps a study over different classes "standard" budgets would be just as good? Or limit the number of sails a team measures over a season? It is not effective as they could build them and do two boat testing, but at least the perception of actively limiting cost would be there then. Myself, I much prefer to keep todays "great equalizer" the open saildesign offers and rather work with information. I.e. commision a study on budgets.