You are asking a great development designer to bound his creations by "rules" in order to prove that he is better then other designers within those limits.

Whenever there are "rules" limiting what can be done, the design work is greatly simplified. If there is a max L.O.A., max beam and max sail area, every designer will start with those figures and a square bow and transom. You will never see a sloped bow like that of the ARC 21, for example, wich is not "rule efficient".

The final result is that artificial limits level designers of different skill level (to a certain extent).

Since this is perceived by the best designers as an unfair situation, it is only natural that some of them refrain from entering this kind of competition.

Creative designers are not challenged by working within artificial limits - they like the natural ones and set ambicious goals for themselves.

Cheers,


Luiz